Game Studies- Exercises & Lecture Notes
VIDEO REVIEWS/ LETS PLAY
Week 2 - "Escape Hell" Card Game
Week 4 - 2064 Read Only Memories
Week 5 - Baba Is You
Week 10- Genshin Impact
Week 1
Introduction to Module
Week 2
No lecture (Merdeka Day)
Week 3
Lecture:
Exercise: Personal game history (presented in week 4)
My brainstorming notes -
I decided to organise the games according to different stages in my life.
Week 4
Lecture: We watched a documentary on Sid Meier and the games he designed.
After that we presented our Personal Game history!
Week 5
Exercise: Select a digital story-driven game and examine how this game has its roots from a similar rpg game from the 1980s/90s. Note the changes and developments that took place and why.
Identify elements such as:
- story
- simulation and puzzle combination
- suspension of disbelief
- choicemaking and consequences
- empowerment
My notes are pretty brief for this one as I just wanted to lay down which games I would be comparing.
Instead of having just 1 root for this game I wound up doing 2 as I felt it would be more accurate to show the development as such (how adventure games came about as well as how the visual novel genre emerged from it)
Instead of having just 1 root for this game I wound up doing 2 as I felt it would be more accurate to show the development as such (how adventure games came about as well as how the visual novel genre emerged from it)
Week 6
Presentation:
Note: The last slide does not show my points but I concluded the presentation with the following points describing how this genre has changed over time:
- Technological advancements
-Changing video game demographics(not only for adults anymore, western vs asian different genre preference)
- A need to stand out among other games in the same genre / need to make money off of the created outcome
-Realism is less of a focus in modern games
- Desire to write stories that are bizarre -more focus on the content of the game rather than the mechanics
-desire to never lose (vn)
-vn genre as a space for creatives to explore and take risks
I kind of presented for way too long haha. Like 20 minutes. But Mr Charles was very encouraging and had a lot of questions and insight on things I had brought up :D